And that’s what Fefferman found so fascinating, because it was actual data that seemed to showcase how human beings behave during an epidemic – and that behavior is not always rational, or courageous.
And that’s what Fefferman found so fascinating, because it was actual data that seemed to showcase how human beings behave during an epidemic – and that behavior is not always rational, or courageous.
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Real world parallels to in-game behaviour in World of Warcraft, after a programming glitch caused a damage-inflicting infection to spread between players.